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We make Beast Bumpers - a physics-based PvP brawler on iOS and Android. It's chaotic, it's fun, and now we need ads that hit as hard as the game does. We're looking for a Content Creator / General Artist at Mid to Senior level who lives and breathes short-form video and knows what makes a mobile ad stop the scroll. You'll own UA creatives end to end - concept, gameplay capture, edit, ship - and pitch in on store and marketing art when we need it.
You'll work directly with our UA and analytics people: test concepts, read the numbers, kill what doesn't work, double down on what does. Creative freedom, fast loops, real data, real budget behind your work.
🛠️ In this role, you will:
Concept, storyboard, and produce video ad creatives for our UA campaigns - from idea to ready-to-ship.
Capture and edit gameplay footage, combining it with UI, motion graphics, and effects.
Work with the UA and analytics teams to test creatives, read performance, and iterate fast on what wins.
Run creative experiments at volume - try formats, hooks, and angles, then let the data pick the winners.
Chase trends and viral formats across TikTok, Meta, Google, AppLovin, and other networks - and turn them into ads that fit our game.
Use AI tools to move faster and produce more - but the bar is quality, not slop. AI speeds up the work; it doesn't replace your taste (in your portfolio you must present your HANDCRAFTED art pieces).
Produce content for paid channels alongside organic social.
Pitch in on general art when needed: store assets, marketing stills, icons.
Keep the creative library organized so nothing gets lost.
What good looks like: a steady flow of fresh ad concepts, a sharp eye for hook-rate and what makes people watch past the first 2 seconds, and the instinct to scrap a losing creative without getting precious about it.
📌 We're looking for someone who has:
3+ years creating video content, ideally for mobile games or apps.
Strong video editing skills (Premiere Pro, After Effects, CapCut, or similar).
A good eye for gameplay capture - timing, UI placement, effects.
Working understanding of performance marketing (CPI, CTR, IPM, ROAS) and how creative moves those numbers.
Sharp instincts for trends, social culture, and ad formats on TikTok, Instagram, and Meta.
Comfort with AI tools as part of the workflow - and the taste to know when the output isn't good enough.
Some general art/design ability for store and marketing assets.
Fluent English.
Organized and proactive - can juggle multiple concepts at once without dropping threads.
Genuine interest in games.
⭐ Nice to have:
3D skills (Blender, Maya, or similar) and animation - basic or advanced.
Hands-on experience A/B testing ad concepts and reading the results.
Familiarity with UA networks (AppLovin, Meta, Google) beyond just the creative side.
Motion graphics / VFX chops.
👉 Our offer:
B2B contract preferred; other forms considered individually
Net B2B rate: 8 000 - 14 000 PLN
Revenue share - real upside if the game succeeds
Fully remote, flexible hours
Multisport card and other perks
A team of ~20 people where your work ships fast and you see its impact directly.
Apply:
Send your CV and - more importantly - a showreel or portfolio of mobile UA ads you've made. We care far more about the work than the CV. Make sure all your links are enabled for viewing and/or your files are attached.
Apply via form below or email us: 💌 recruitment@superpicklegames.com
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