CommIT is seeking an experienced Game & Level Designer to join our team and contribute to the development of high-quality casual and mobile games. You will play a pivotal role in shaping player experiences by designing, balancing, and delivering engaging content in a fast-paced, fully remote environment.
Key responsibilities
- Own the game and level design process from initial concept through production, launch, and post-launch updates.
- Design, build, balance, and deliver high-quality levels efficiently while maintaining creative standards.
- Create engaging mechanics, systems, progression structures, and core gameplay loops.
- Define difficulty curves, pacing, and challenges to optimize player progression.
- Collaborate with artists, developers, and product managers to bring innovative ideas to life.
Requirements
- Proven professional experience as a Game or Level Designer with a focus on casual or mobile titles.
- At least one commercially launched title with measurable market success.
- A strong portfolio showcasing game systems, mechanics, and shipped projects.
- Deep understanding of difficulty progression, pacing, player psychology, and retention metrics.
- Ability to work independently and perform effectively in a fast-paced remote environment.
What we offer
- Opportunity to take full ownership of design tasks from concept through implementation.
- A collaborative environment working with cross-functional teams including art, development, and analytics.
- The chance to significantly impact player engagement and overall gameplay quality.
- A fully remote work culture that values proactive and results-oriented professionals.